

You will also have the occasional NPC partner to fight by your side. Besides that minor gripe, the game is ultimately fair. It seems like the area is too wide at times and that enemies spam this particular move. This is indicated by a circular icon, and enemies will try to slam into you and the surrounding ground to damage you. However, sometimes the hitboxes can be a bit unfair, especially with ground attacks. It’s impressive how many enemy types, variants, and animations there are, and they all look pretty good. It’s mostly a matter of knowing each enemy’s animation and judging the speed of said baddie’s move speed cycle. However, the giant variants of frogs are slower and stage attacks obviously, but they have more health. For example, the massive mosquito-like ‘Mozis’ will orchestrate when they land at you when they fly overhead. There are four enemy types, and your approach will vary accordingly. However, getting up close to an enemy can sometimes remove the signal altogether, and an enemy will dish out a quick attack out of nowhere. It works well for the most part and adds for some leeway and risky situations (do you counter or just block?). A visual signal precedes each enemy attack, indicating if that attack is open for a counter, blockable, or unblockable ground/forward attack. While these things sound simple enough, the game’s challenge lies in the timing. R1 unleashes an attack, holding L2 blocks, and is a dodge.

Tails of Iron plays from a 2D perspective, and you are armed with a melee weapon and a shield. While the story didn’t entirely grab me, the imagery often did. Regardless, it’s a fantasy tale starring a cutely impish rat laying waste to salientian invaders-it’s safe but okay. I won’t spoil it, but I wish the game had been like it from the start. However, that changes mid-way through, where the game reveals a clever change of theme. Despite the anthropomorphic animals, the plot has a mostly serious tone that conveys its storybook fantasy tropes with slight subversion or surprise. I am indifferent towards this baritone voice by now, but there are some lines Cockle delivers well with both dramatic and humorous inflections. I have heard this guy’s voice endlessly as the witcher, and he gives a performance basically the same as in that fantasy game. You probably know the voice actor as Geralt of Rivia. It’s a solid premise, presented in an almost storybook format through Doug Cockle’s narration. It is up to you to save your brothers, restore your keep and kingdom, and exact revenge. They also leave your family’s stronghold, The Crimson Keep, in ruins. However, just as you earn your right, your father, King Rattus, gets killed by the cruel Greenwart, leader of the Frog Clan. Well, he’s not a prince for long, as you get to win the throne at the beginning of the game. Tails of Iron is set in Ratdom, a kingdom of rats, and follows prince Redgi. Kings, battles, and glory-these are what makes classical, but also possibly bland, chivalric tales. My Kingdom for a… wait, there aren’t any horses

Odd Bug Studio’s intentions are mostly successful, as Tails of Iron is a thoroughly enjoyable action-adventure with a great art style and some surprises along the way. While Tails of Iron has some of Dark Souls‘ DNA, it mostly tries to do its own thing by emphasizing action over role-playing. Souls-like games have come in all shapes and sizes, some borrowing less from the source material than others. Tails of Iron Review (PS4) SeptemLorenzo Lombardi - No Comments
